The painting, Chivalry, by Frank Dicksee, 1885 |
The "Tropes vs Women in Video Games project" has a new video up about the damsel in distress concept in video games. While I agree with some of what the video has to say, there's an awful lot of cherry-picking going on, here. The video specifically calls out one game that I've played through and it strikes me as odd that the one example that I have plenty of context for seems to fall apart when viewed in the larger context.
Before I get into that, though, let me cover the disclaimer in the video. The narrator explains that it's not sufficient for violence against a woman to have context in the storyline of a video game. That does not excuse the act. I'm inclined to generally agree. Instead, violence against any character in a video game stands on its own as a positive or negative (or, importantly, neutral) beat in the overall story, and that's how I want to look at Borderlands 2.
Borderlands 2 is introduced because of the character "Angel." Now, to be fair, there are spoilers ahead. Angel is introduced in the beginning of the story as a helpful AI who will guide the player to their destiny. I'm going to talk about what Angel actually is, so if you plan on playing the game, you might want to stop, here.